Classic Game Review: Red Alert
Flee for the hills! Here come the bare boned thud putters! Can you imagine? Educated adults staying up all night to blast thud putters and space fighters? Of course you can, because you’ve probably spent a night or two blasting one alien type or another yourself. Well, here’s another in the long line of aliens-dropping-from-the-skies-being destroyed-by-your-weapons games. While many versions of the ADFTSBDBYW type of game are very similar to the coin arcade games that they were based upon, this one has a flavour all it’s own. The difference lies in the fact that you have a variety of weapons at your disposal rather than the ubiquitous missile firing ship. Your weapons include two multi-barrelled precision cambered mini بازی انفجار; one ultra-sensitive wide-range multi-frequency radar, one government surplus anti-thud rocket, and one Van Apple Radiation (sic) Belt repair kit.
Play involves blasting the invaders before their bombs strike your defensive installations. One of your strategies, therefore, should be to be selective about which bases you protect. If you lose your radar your blasters become less effective. If you lose your missile launcher you can’t fire your rocket which will wipe out all the aliens on the screen. If you lose your Van Apple Radiation Belt repair kit you won’t get a new Belt of protection every few thousand points. And if you lose both blasters the game is over. It is very difficult to defend all of these and remember; to defend everything is to defend nothing. Try covering the centre and one blaster as the loss of one blaster will not greatly affect the game.
IT IS HIGHLY RECOMMENDED THAT YOU USE A JOYSTICK TO PLAY THIS GAME. The rules proclaim that those who play the game with paddles are “brazened” (i.e. marked by contemptuous boldness). Even with the joystick RED ALERT requires the reflexes of a seasoned arcade player. A good game for arcade players, I will rate this game 3.2 out of 5.